On Tue, Apr 7, 2009 at 5:08 AM, Lucio Torre <[email protected]> wrote:
> Hey,
>
> i did the layer refactor. Now:
> - layers are created by factories, they can be registered by plugins
> - the editor starts with 0 layers, the layers menu allows you to
> create new layers (reads the registered types)
> - we can create collision layers (this is for the collision guys to fix)
> - modes are associated with layer_types. a mode can also be associated
> with many layer types
> - the loader and serializer use the facotries to read and write the map
>
> also, the previous version in this branch was broken, i imagine that
> someone forgot to commit changes to the cocos.layer.interpreter file
> and stuff.
> i "fixed" that (did the last i could to get the editor running again)
>
> i am very concerned of what the change may be. We shouldnt change
> stuff that people may be already depending on.
> Bruce most likely uses the interpreter.
> All our presentations use the interpreter.
> Im sure there is more.
>
>
> So, please:
> - dont change cocos
> - if theres something you want to change about cocos, lets discuss it.
> - if theres something new you want to add to cocos, leave it in the
> editor dir and we can add it later.
> - the last point can be ignored if you know what you are doing. but
> pleeease, its better to discuss this stuff than to make our next
> release a pain.

uh, my bad about forgetting to commit, i forgot to update the cocos
part (so very dump of me)

But thats a big refactor, so the rest of my comments stand.

Lucio.

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