On Tue, Apr 7, 2009 at 5:08 AM, Lucio Torre <[email protected]> wrote: > Hey, > > i did the layer refactor. Now: > - layers are created by factories, they can be registered by plugins > - the editor starts with 0 layers, the layers menu allows you to > create new layers (reads the registered types) > - we can create collision layers (this is for the collision guys to fix) > - modes are associated with layer_types. a mode can also be associated > with many layer types > - the loader and serializer use the facotries to read and write the map > > also, the previous version in this branch was broken, i imagine that > someone forgot to commit changes to the cocos.layer.interpreter file > and stuff. > i "fixed" that (did the last i could to get the editor running again) > > i am very concerned of what the change may be. We shouldnt change > stuff that people may be already depending on. > Bruce most likely uses the interpreter. > All our presentations use the interpreter. > Im sure there is more. > > > So, please: > - dont change cocos > - if theres something you want to change about cocos, lets discuss it. > - if theres something new you want to add to cocos, leave it in the > editor dir and we can add it later. > - the last point can be ignored if you know what you are doing. but > pleeease, its better to discuss this stuff than to make our next > release a pain.
uh, my bad about forgetting to commit, i forgot to update the cocos part (so very dump of me) But thats a big refactor, so the rest of my comments stand. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
