Hi! I'm trying to subclass sprite, because I think I need to do so in
order to get some custom animations. I want a sprite that looks
different depending on the direction it moves, and again different
when it does not move at all.

My problem is that I cant get my Subclass to be displayed at all. At
the moment I have stripped it down to this
http://gist.github.com/103180
class AnimatedSprite(cocos.sprite.Sprite, cocos.batch.BatchNode):
    def __init__(self, image, position=(0,0), rotation=0,
                scale=1, opacity=255, color=(255,255,255),
                anchor=None, stillImage=None):
                super(AnimatedSprite,self).__init__(image, position,
rotation, scale,
                opacity, color, anchor)
                cocos.batch.BatchNode.__init__(self)
                #self.image = image
                self.stillImage = stillImage

    def draw():
        cocos.sprite.Sprite.draw()

But when I create one of these AnimatedSprites and add it do a scene,
they do not get displayed, no matter what I try.

What am I doing wrong?
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