Hi, thanks for you reply! I've already tried it like that. It does not change anything. The sprite still remains invisible.
On Apr 28, 5:12 pm, Lucio Torre <[email protected]> wrote: > On Tue, Apr 28, 2009 at 12:08 PM, motteneder <[email protected]> wrote: > > > def draw(): > > cocos.sprite.Sprite.draw() > > > But when I create one of these AnimatedSprites and add it do a scene, > > they do not get displayed, no matter what I try. > > This will never work. Try this: > > def draw(self): > super(AnimatedSprite, self).draw() > > Lucio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
