Hello everyone. I am having a little issue. I am trying to implement
some collision detection into my game and I am a little confused about
moving sprites now that I have the collision detection in chipmunk.
Before I could just move a sprite by using

id move = [MoveBy actionWithDuration:5 position:cpv(530,0)];
[ball runAction:move];

and the ball would move to the location. Now when I try that the ball
will move but it is flashing on and off with the old location.

Am I doing something wrong?. does anyone know what I could do to fix
this?
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