Hello everyone. I am having a little issue. I am trying to implement some collision detection into my game and I am a little confused about moving sprites now that I have the collision detection in chipmunk. Before I could just move a sprite by using
id move = [MoveBy actionWithDuration:5 position:cpv(530,0)]; [ball runAction:move]; and the ball would move to the location. Now when I try that the ball will move but it is flashing on and off with the old location. Am I doing something wrong?. does anyone know what I could do to fix this? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
