On Saturday 30 May 2009 00:23:12 jaber wrote: > How do I zoom in the scenes with OpenGL?
In cocos you could use the Camera (not the best alternative in my experience) or have a cocos Node which is parent to everything else in your scene, then you would scale this node to "simulate" a Zoom effect (or pan for instance). You can look into the tiless editor source for examples. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
