On Saturday 30 May 2009 00:23:12 jaber wrote:
> How do I zoom in the scenes with OpenGL?

In cocos you could use the Camera (not the best alternative in my experience) 
or have a cocos Node which is parent to everything else in your scene, then 
you would scale this node to "simulate" a Zoom effect (or pan for instance).

You can look into the tiless editor source for examples.



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  • zoom in? jaber
    • Re: zoom in? Nicolas Echaniz

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