Hello, I'm using schedule to control the movement of a game object. It works great in the simulator, but on the actual device the first third of the movement is skipped entirely.
I tracked down the problem to my schedule selector function not reporting the correct delta time on the very first call. Here's my debug output: 2009-06-07 14:51:22.005 Block Drop[6512:20b] LEVEL: MoveMan JUMP START START SCHEDULE 2009-06-07 14:51:22.010 Block Drop[6512:20b] LEVEL: MoveMan END 2009-06-07 14:51:22.016 Block Drop[6512:20b] LEVEL: ProcessNextMove END 2009-06-07 14:51:22.021 Block Drop[6512:20b] LEVEL: MoveManCache END 2009-06-07 14:51:22.029 Block Drop[6512:20b] LEVEL: ManJumpProcess delta=0.192232 The [self schedule: @selector(ManJumpProcess:)]; command is called at 14:51:22.005 The first call to the schedule selector occurs at 14:51:22.029 The actual delta time is clearly .024 seconds, but the selector reports the first delta as .192232 seconds. Am I doing/expecting something wrong? Is this a known problem? Thanks! Dan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
