Thanks, that did the trick =)

On Thu, Jun 11, 2009 at 5:38 AM, Lucio Torre<[email protected]> wrote:
>
> On Thu, Jun 11, 2009 at 8:24 AM, Mathias Roth<[email protected]> wrote:
>>
>> Hey,
>> I'm progressing quite well with my cocos2d-project, but I still have a
>> question: how do I stop a repeating action/make an action repeat only
>> till a certain condition is met?
>> self.selected_char.do(Repeat(delay + fade + Reverse(fade)))
>
> As you can reuse the actions, we need a ay to get a reference to the
> instance of the executing action that you want to cancel. The way we
> do it is:
>
> action_instance = object.do( action )
>
> Then, when you want to stop that action you do:
>
> object.remove_action( action_instance )
>
> Hope this helps.
>
> Lucio.
>
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to