On Sat, Jun 27, 2009 at 7:55 AM, jaber<[email protected]> wrote:
>
> I found a python script called "editor.py" in cocos2d/tools folder.
> It seems like an XML-based level editor as it cannot run until you
> give a .xml level file as a command line argument
> How do I use it? Any sample .xml level?

Theres documentation for the tiles module is:
http://cocos2d.org/doc/api/cocos.tiles-module.html

There a sample in trunk/tests/test_tiles.py

We dont have particular documentation on using the editor that i know
of, but im sure that if you understand the rest, the editor will be
easy.

Lucio.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to