On Sat, Jun 27, 2009 at 7:55 AM, jaber<[email protected]> wrote: > > I found a python script called "editor.py" in cocos2d/tools folder. > It seems like an XML-based level editor as it cannot run until you > give a .xml level file as a command line argument > How do I use it? Any sample .xml level?
Theres documentation for the tiles module is: http://cocos2d.org/doc/api/cocos.tiles-module.html There a sample in trunk/tests/test_tiles.py We dont have particular documentation on using the editor that i know of, but im sure that if you understand the rest, the editor will be easy. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
