On Mon, Jul 6, 2009 at 12:51 PM, Symadept<[email protected]> wrote:
> Hi,
>
> I am developing one game where the shooter objects shall shoot the objects
> once they come within the range of the shooter. Do I have any callback like
> the way we register collision function for various objects.
>
> Kindly respond and correct me if I am in a wrong track.
>

Cocos does not yet offer collision detection.

You can use a physics library like chipmunk (many games used this) or
you can try using the spatial index that we use to detect mouseover in
the editor. See batchpicker in branches/cocos2d-editor/ and look for
it.

Regards,

Lucio

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