Actually while moving the sprite to the objects location, I am doing
this way.
`
//Moving sprite
id actionBy = [MoveTo actionWithDuration:0.5f position: objectPos];
[_bulletSprite runAction: actionBy];
//Moving body
_bulletBody->p = bulletPos;
_bulletBody->v = cpv(0,0);

I guess here is the catch, moving the body. Now what happens is that
Body is moving faster than the Sprite because of which I could see
CollisionDetect callback is called in which I am hiding the Object and
the Sprite actually moves bit later. Now can anyone tell me, how can I
move Sprite & Body together with same duration.

Regards
Mustafa
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