On Sun, Jul 19, 2009 at 11:45 AM, Uuwawh<[email protected]> wrote:
> I just started using cocos2d and I was trying to figure out two
> different things. Is there a way to stick mutliple images in to one
> sprite based class as "frame" (kinda like flash's movieclips?). Also
> how do I make a functoin of my own creation get called by cocos2d main
> loop or called at least every new frame? Could you please show me the
> could set up for these two things as well as if i need to import any
> particule code file to get this to work.
>

To get your function called every frame you just do:

node.schedule( callable )

This will make sure that 'callable' get called every frame when the
node 'node' is on stage.

see:
http://cocos2d.org/doc/api/cocos.cocosnode.CocosNode-class.html#schedule

(you also have unschedule and schedule_interval functions that you may
find interesting)

Lucio

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to