I recently also asked this in the iphone forum (http://www.cocos2d-
iphone.org/forum/topic/1078), but I'm also curious how to do this with
the standard cocos2d lib.

So anyway...

How do you detect if a user is clicking or dragging a specific sprite?
I see that the layers attach themselves as handlers at director.window
(director.window.push_handler(self)), but these events are global. If
you do this on a sprite, and define a handler (for example
on_mouse_press), even though you're not actually clicking on the
sprite, you'll still get an event. So, how do you make it so that a
sprite only gets events if the user is clicking it specifically?


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