Then how do I implement some class based on cocosnode to do the same thing? I mean, just use simple OpenGL draw functions. (glVertex, glColor, etc)
I just can't get used to subclassing Cocosnode yet I tried many times but eventually messed up the cocos2d-opengl rendering, then it won't show up --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
