On 21 sep, 19:13, karan <[email protected]> wrote:
> I want to create a menu in which 6 things are displayed, and as the
> user presses up/down, the color of that thing changes. For example, if
> the current thing is new game, its color will be blue, the colors of
> rest of them will be green. if the user presses down, the next thing
> becomes blue and rest of them become green.
>
> for this, whenever the user presses down, i changed the color
> attribute of that particular label, but when I run it, its color
> remains the same. Is there a different way to change the color of the
> label?

I modified test_text.py which comes with cocos docs to draw in another
color:

# This code is so you can run the samples without installing the
package
import sys
import os
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..'))
#


import cocos
from cocos.director import director
from cocos.sprite import Sprite
from cocos.actions import *
from cocos.text import *

import pyglet

class TestLayer(cocos.layer.Layer):
    def __init__(self):
        super( TestLayer, self ).__init__()

        x,y = director.get_window_size()

        self.text = Label("hello", (x/2, y/2))
        self.text.element.color = (255,0,0,255)
        self.text.do( Rotate( 360, 10 ) )
        self.text.do( ScaleTo( 10, 10 ) )
        self.add( self.text  )



if __name__ == "__main__":
    director.init()
    test_layer = TestLayer ()
    main_scene = cocos.scene.Scene (test_layer)
    director.run (main_scene)

Note that you assign color not as label.color but as
label.element.color
Should you have further problems, post some code.

--
claudio

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