thanks but now iam working in cocotron using objective c fior iphone would u able to help me friend?
On 11/27/09, claudio canepa <[email protected]> wrote: > > > > On Tue, Nov 24, 2009 at 5:17 PM, nederhoed <[email protected]>wrote: > >> Hi folks, >> >> if you're interested, I've posted the simple steps to create an >> animation as a small tutorial. Please check it out and let me know >> what you think: >> >> http://groups.google.com/group/cocos-discuss/web/simple-animation-with-cocos2d >> >> Hope you like it, regards, Robert-Reinder >> >> -- >> > > > > > > > Thanks for sharing. > I am interested in cocos and in the process of building good tutorials, so > maybe my opinions are way too detailed and long. Also, I'm not a tutorial > specialist :), so feel free to disagree with anything I say. > > > Tutorial Style criticism: > 1. State explicitly the problem you will address: maybe 'How to show a > character either by a single image or a continuous loop animation with cocos > library'. > > 2. Eliminate distractions: being the tutorial in the cocos-discuss pages, > you can assume the readers have cocos, pyglet and python. Also, include all > the relevant files in one zip or tgz, with a link to them ( the zip is a > one step operation, while pointers to a bazar repo would require navigating > the repo and multiple downloads, or potentially install bazar, lookup for > the bzr sintax. Also, the repo contents can go out of sync with the > tutorial). > You can upload files to cocos-discuss space from the page > http://groups.google.com/group/cocos-discuss/files > > > Incidentally, > quote: > all tutorial content: > > http://bazaar.launchpad.net/~nederhoed/monkeyjungle/trunk/files/head%3A/tutorials/animation-00/ > > end quote > misses one parrot frame > > and > > quote: > You can copy and paste from this page, or get the code and images from > Launchpad: > python code: > tutorials/animation-00/animate.py > > end quote > That file animate.py has the problems: > is not the same code you show in the tutorial > it depends on additional code ( import MouseInteraction ) > > > Content criticism: > The code presented seems adequate when you have a character that don't need > to change animation sequences, like a cloud (non animated) moving in the > sky, a tree moving in the wind (continuous loop), a top down view of a bird > patrolling between three points( continuous loop plus move/rotate ). > But the example names points more to a state-driven animation ( 'still', > 'flapping' ), for which the code presented is not particularly fit. > I would left the state-driven animation to a second tutorial, thus changing > the example to fit the simpler cases. > > > Also, I think it would be easier for the reader to have a complete working > script to look ( the actual script has a 'to be replaced' line, the eyes > must go up - down - up to see how it works ) > > > -- > claxo > > > > > > > > > > > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<cocos-discuss%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
