thanks but now iam working in cocotron using objective c fior iphone would u
able to help me friend?

On 11/27/09, claudio canepa <[email protected]> wrote:
>
>
>
> On Tue, Nov 24, 2009 at 5:17 PM, nederhoed <[email protected]>wrote:
>
>> Hi folks,
>>
>> if you're interested, I've posted the simple steps to create an
>> animation as a small tutorial. Please check it out and let me know
>> what you think:
>>
>> http://groups.google.com/group/cocos-discuss/web/simple-animation-with-cocos2d
>>
>> Hope you like it, regards, Robert-Reinder
>>
>> --
>>
>
>
>
>
>
>
> Thanks for sharing.
> I am interested in cocos and in the process of building good tutorials, so
> maybe my opinions are way too detailed and long. Also, I'm not a tutorial
> specialist :), so feel free to disagree with anything I say.
>
>
> Tutorial Style criticism:
> 1. State explicitly the problem you will address: maybe 'How to show a
> character either by a single image or a continuous loop animation with cocos
> library'.
>
> 2. Eliminate distractions: being the tutorial in the cocos-discuss pages,
> you can assume the readers have cocos, pyglet and python. Also, include all
> the relevant files in one zip or tgz, with a link to them  ( the zip is a
> one step operation, while pointers to a bazar repo  would require navigating
> the repo and multiple downloads, or potentially install bazar, lookup for
> the bzr sintax. Also, the repo contents can go out of sync with the
> tutorial).
> You can upload files to cocos-discuss space from the page
> http://groups.google.com/group/cocos-discuss/files
>
>
> Incidentally,
> quote:
> all tutorial content:
>
> http://bazaar.launchpad.net/~nederhoed/monkeyjungle/trunk/files/head%3A/tutorials/animation-00/
>
> end quote
> misses one parrot frame
>
> and
>
> quote:
> You can copy and paste from this page, or get the code and images from
> Launchpad:
> python code:
> tutorials/animation-00/animate.py
>
> end quote
> That file animate.py has the problems:
> is not the same code you show in the tutorial
> it depends on additional code ( import MouseInteraction )
>
>
> Content criticism:
> The code presented seems adequate when you have a character that don't need
> to change  animation sequences, like a cloud (non animated) moving in the
> sky,  a tree moving in the wind (continuous loop), a top down view of a bird
> patrolling between three points( continuous loop plus move/rotate ).
> But the example names points more to a state-driven animation ( 'still',
> 'flapping' ), for which the code presented is not particularly fit.
> I would left the state-driven animation to a second tutorial, thus changing
> the example to fit the simpler cases.
>
>
> Also, I think it would be easier for the reader to have a complete working
> script to look ( the actual script has a 'to be replaced' line, the eyes
> must go up - down - up to see how it works )
>
>
> --
> claxo
>
>
>
>
>
>
>
>
>
>
>
> --
> You received this message because you are subscribed to the Google Groups
> "cocos2d discuss" group.
> To post to this group, send email to [email protected].
> To unsubscribe from this group, send email to
> [email protected]<cocos-discuss%[email protected]>
> .
> For more options, visit this group at
> http://groups.google.com/group/cocos-discuss?hl=en.
>

--

You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.


Reply via email to