Thats ok, is not too much work... I just need to remember to do it next time I update cocos for my projects. Thanks for the quick response.
Thomas On 11 dez, 15:15, Facundo Batista <[email protected]> wrote: > On Fri, Dec 11, 2009 at 11:56 AM, Thomas Woelz <[email protected]> wrote: > > I don't like this change for personal reasons. I run experiments in > > which I never want to leave fullscrean, or the participant may clos e > > the window that way... When it happens with me I get focus back with a > > mouse click on screen. Doesn't it work there? > > Not a big deal though, I don't know what else would be a better > > solution for other cases. If the change will be mantained, I can > > workaround this in my code. > > Yes, I think that the "user trapped in the window" should be the > exception, and not the normal case. > > After my commit, there's no risk that *all* the programs suffer from > this "feature", and other particular cases should be worked around. > > Sorry Thomas that this involves more work to you. > > Regards, > > -- > . Facundo > > Blog:http://www.taniquetil.com.ar/plog/ > PyAr:http://www.python.org/ar/ -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
