On Fri, Feb 26, 2010 at 9:34 PM, Richard Jones <[email protected]>wrote:

> On Feb 12, 10:25 pm, claudio canepa <[email protected]> wrote:
> > Work towards a new cocos release has begun.
> > Yes, we want your help.
> > I posted a wiki page with some detailshttp://
> code.google.com/p/los-cocos/wiki/Cocos2010Release
> > If some area appeals to you, your work will be wellcome.
>
> How are people going with this? The various bits I wanted to get done
> are complete so for me I'd be happy for 0.3 to be released right
> now :)
>
>
>      Richrd
>
>


Things I personally wanted, not yet completed:
 * fix, expand and clarify actions: a document with presentation mostly
done, coding mostly done, automatic test working on it. I promise to show in
the next two-three days to collect feedback

 * fix the anchor-transform-draw: the current transform is not working ok. I
posted time ago about this, I need to elaborate a more comprehensive view of
the problem. Near term I think there is a simple change in transform that
can be acceptable for all users, I will write about this.

Things that I think must be done:
 * fix code so that grid transitions works again (issue 124): I think there
is incomplete work for render-to-texture old-school and using pbuffers, the
0.3.0 code uses FBO and works well for cards that support FBOs. For  a fast
release we can rearrange the flow to use FBOs.

 * work out the issues related to resources. (97, 133). I will update 97
with some test results done.

 * not critical, but having patches it would be a pitty not to fix issue
136:
Director.set_projection clips widescreen games on 4:3 screen
Facundo, you have checked-in some code related to aspects ratios; can you
have a look at the patches proposed ?

Others (minimum?):
 * Anyone has built the docs ? ( sorry, I dont have linux to run the
builder. If someone builds, please upload to
http://groups.google.com/group/cocos-discuss/files?pli=1
with a name in the line 'cocos_doc_preview_rxxx.zip'  )

--
claudio

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