On Mon, Jun 21, 2010 at 3:51 PM, claudio canepa <[email protected]> wrote:
> > > > I think you can do: > action = JumpBy(...) + CheckCollisionWithTile(...) > > > Sorry, must be action = JumpBy(...) | CheckCollisionWithTile(...) this way in each step the collision detection will be called -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
