I'm completing and standardizing license text for files en the library ( dir
cocos and tools\skeleton )

In the first pass I standardized to the header that was in cocos.__init__  ,
touching only safe files;
commited r992

I dont know  what to do with some files:

Unchanged, should we change ?:
../cocos\audio\pygame\base.py
../cocos\audio\pygame\mixer.py
../cocos\audio\pygame\music.py
../cocos\audio\pygame\version.py
../cocos\audio\pygame\__init__.py
../cocos\audio\SDL\array.py
../cocos\audio\SDL\audio.py
../cocos\audio\SDL\constants.py
../cocos\audio\SDL\darwin.py
../cocos\audio\SDL\dll.py
../cocos\audio\SDL\endian.py
../cocos\audio\SDL\error.py
../cocos\audio\SDL\mixer.py
../cocos\audio\SDL\rwops.py
../cocos\audio\SDL\sound.py
../cocos\audio\SDL\timer.py
../cocos\audio\SDL\version.py
../cocos\audio\SDL\__init__.py

../cocos\layer\python_interpreter.py

The ones in cocos audio\SDL and cocos audio\pygame I know it is a mix from
pygame-ctypes and probably others wrote by Daniel Moisset

Can you, Daniel, look at this ? (if you want to put the cocos license in
some file, please cut & paste from cocos.__init__ , so that if the licence
change we can test for equal and replace)

Then theres ../cocos\layer\python_interpreter.py
which tells:
# Python Interpreter
# 95% of the code from 'Bruce: the presentation tool' by Richard Jones
# http://code.google.com/p/bruce-tpt/

In that project the license file is complex (multiple parts attributions)

Should I left alone ?
Should I put exactly what ?

--
claudio

Addendum: edited svn diff to show what changes were done or not

I targeted only files in cocos\dir and tools\skeleton

Changes spurious character(s) in license text
Index: ../cocos/camera.py
Index: ../cocos/scenes/transitions.py
Index: ../cocos/scenes/pause.py
Index: ../cocos/scenes/__init__.py
Index: ../cocos/particle_systems.py
Index: ../cocos/scene.py
Index: ../cocos/utils.py
Index: ../cocos/particle.py
Index: ../cocos/actions/camera_actions.py
Index: ../cocos/actions/base_actions.py
Index: ../cocos/actions/quadmoveby_actions.py
Index: ../cocos/actions/grid3d_actions.py
Index: ../cocos/actions/__init__.py
Index: ../cocos/actions/basegrid_actions.py
Index: ../cocos/actions/instant_actions.py
Index: ../cocos/actions/interval_actions.py
Index: ../cocos/actions/tiledgrid_actions.py
Index: ../cocos/layer/base_layers.py
Index: ../cocos/layer/__init__.py
Index: ../cocos/grid.py


Added licence header, was missing:
Index: ../cocos/path.py
Index: ../cocos/draw.py
Index: ../cocos/rect.py
Index: ../cocos/shader.py
Index: ../cocos/audio/effect.py
Index: ../cocos/audio/__init__.py
Index: ../cocos/audio/music.py
Index: ../cocos/audio/actions.py
Index: ../cocos/audio/exceptions.py
Index: ../cocos/wired.py
Index: ../cocos/tiles.py
Index: ../cocos/skeleton.py
Index: ../cocos/layer/scrolling.py
Index: skeleton\animator.py
Index: skeleton\anim_player.py
Index: skeleton\skeleton_editor.py
Index: skeleton\ui.py


Unchanged, should we change ?:
../cocos\audio\pygame\base.py
../cocos\audio\pygame\mixer.py
../cocos\audio\pygame\music.py
../cocos\audio\pygame\version.py
../cocos\audio\pygame\__init__.py
../cocos\audio\SDL\array.py
../cocos\audio\SDL\audio.py
../cocos\audio\SDL\constants.py
../cocos\audio\SDL\darwin.py
../cocos\audio\SDL\dll.py
../cocos\audio\SDL\endian.py
../cocos\audio\SDL\error.py
../cocos\audio\SDL\mixer.py
../cocos\audio\SDL\rwops.py
../cocos\audio\SDL\sound.py
../cocos\audio\SDL\timer.py
../cocos\audio\SDL\version.py
../cocos\audio\SDL\__init__.py

../cocos\layer\python_interpreter.py


Unchanged, it is intended to show other license:
../cocos\euclid.py

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