On Fri, Jul 9, 2010 at 7:23 AM, Dorkmaster Flek
<[email protected]> wrote:
> First of all, congratulations on the new release candidate! I'm
> downloading it as we speak to play around. :)
>
> I've been fooling around with the tile system to create a simple 2D
> tile-based game, and I noticed that the current method employed by the
> MapLayer class appears to be far less efficient than it needs to be.
Indeed - I wanted to go back and re-code it to even remove the Sprite
object usage but I never found the time. It's a worthwhile
optimisation.
> As I understand it, OpenGL is smart enough not to draw the stuff that
> isn't actually visible on the screen, and this appears to be far more
> CPU efficient.
Quite correct.
Richard
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