Hey all. Was looking over some of the sample code, and I see that you can listen for mouse events for layers, but can you also do this for other objects?
In short, what I'm asking, is how would you go about testing to see if an on-screen object (such as a sprite) has been clicked? I've gotten some code that calculates what is under the mouse pointer at the point of the click, but it seems like this code would be better fit into the object it is a part of, as opposed to the game logic. Any tips/ideas are both welcome and appreciated. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
