(1) I agree that this is an interface change.
(2) Most objects use the object's id for the hash so one could assume most 
subclasses would allow use as a dictionary key.
(3) It might get slow if you had thousands of nodes, but I suppose that's 
unlikely. 

I however think it is useful for a CocosNode to know its own name (1). I'll try 
to think of an example situation.

-Winston

On Apr 10, 2011, at 2:40 PM, Claudio Canepa wrote:

> 
> 
>> Comment #2 on issue 74 by [email protected]: add with name, remove with
>> reference, add gain with name 
>> failsttp://code.google.com/p/los-cocos/issues/detail?id=74
>> 
>> I'd also like to see this change so that adding by name and then removing by
>> object works. I can submit a patch with tests if you will allow it. One
>> could solve it by
>> (1) adding a 'name' field to a cocos_node,
> first look: easy and should do the work
> 
> second look: what if user changes the name ? -> 'name' should be a
> property, either Read Only or with a setter that adjust the name ->
> obj dictionary
> 
> third look: it is an interface change, and could broke user code using
> the attribute 'name' in their code
> 
>> (2) adding a dictionary of {node : object}
> a dict of  cocosnode instance: name ?
> 
> An instance of CocosNode base class can be used as a dictionary key,
> but, is that true for any subclass ?
> 
>> (3) search through children_names to find the name and object. I can do it 
>> any way you prefer.
> while slower, I don't see any side effect or hidden requirements
> added.
> 
> I personally prefer the third one.
> 
> Anyone (developers or users) have another take on the issue ?
> 
> --
> claudio
> 
> 
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