Yeah, I've just started using it myself and find it simple to work
with. Unfortunately larger examples are a bit lacking (or use older
versions) and the documentation is kind of unclear at times. With a
bit of work and testing I think you could absolutely make something
great with Cocos, and it would be multiplatform for sure.

I wish I'd found this during my game programming course last year,
instead of just pygame and pyglet. Then maybe I would have dared to
make something in python instead of taking the easy (but locked-in)
route of GameMaker.

On May 16, 12:41 am, Winston Wolff <[email protected]>
wrote:
> So far I really like Cocos2d. I think one could write a production game using 
> it for Mac, Linux, and Windows.
>
> -Winston
>
> On May 14, 2011, at 3:15 PM, Kondrasky Alejandro wrote:
>
>
>
>
>
>
>
> > Hi , this is my first thread here and i want to say first that i love
> > python and i want to use Cocos2d + Box2d for a game project ( no just
> > like a hobby , is a real project ( or that what we are trying to ))
> > and i see that Cocos2d-Iphone is really awesome , Cocos2d-x has a
> > really nice api with tons of effects out of the box, but what about
> > Cocos2d ?
>
> > I want to know if there is a real big difference between this 2 and
> > Cocos2d for Python or if is just minnor elements.
>
> > The game i trying to make is for PC ( Linux , Mac and Buigindows , in
> > that order) and if got some success i'll make it for Android and
> > Iphone.
>
> > I know this type of questions are very unconfortable in some ways but
> > i really want to know if Cocos2d for Python is suitable for what i
> > need to do.
>
> > Thanks a lot for reading it :)
>
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