Yeah, I've just started using it myself and find it simple to work with. Unfortunately larger examples are a bit lacking (or use older versions) and the documentation is kind of unclear at times. With a bit of work and testing I think you could absolutely make something great with Cocos, and it would be multiplatform for sure.
I wish I'd found this during my game programming course last year, instead of just pygame and pyglet. Then maybe I would have dared to make something in python instead of taking the easy (but locked-in) route of GameMaker. On May 16, 12:41 am, Winston Wolff <[email protected]> wrote: > So far I really like Cocos2d. I think one could write a production game using > it for Mac, Linux, and Windows. > > -Winston > > On May 14, 2011, at 3:15 PM, Kondrasky Alejandro wrote: > > > > > > > > > Hi , this is my first thread here and i want to say first that i love > > python and i want to use Cocos2d + Box2d for a game project ( no just > > like a hobby , is a real project ( or that what we are trying to )) > > and i see that Cocos2d-Iphone is really awesome , Cocos2d-x has a > > really nice api with tons of effects out of the box, but what about > > Cocos2d ? > > > I want to know if there is a real big difference between this 2 and > > Cocos2d for Python or if is just minnor elements. > > > The game i trying to make is for PC ( Linux , Mac and Buigindows , in > > that order) and if got some success i'll make it for Android and > > Iphone. > > > I know this type of questions are very unconfortable in some ways but > > i really want to know if Cocos2d for Python is suitable for what i > > need to do. > > > Thanks a lot for reading it :) > > > -- > > You received this message because you are subscribed to the Google Groups > > "cocos2d discuss" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/cocos-discuss?hl=en. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
