I have done a very small work for the python version and now I am using cocos2d-x.
Right now in the cocos2d world nobody is matching Riq's speed with the objective-c version. I discuss this with him when I told him that I wanted to do a game and I was going to use cocos2d-x because of the multiplatform support. He basically told me that if I was going to do a mobile game I should target iphone since, for now, it's the biggest market. The best fw to do an iphone game is cocos2d-iphone. If the game is successful you can pay someone else to port it to the additional platforms. That's the path that we are following. I wrote a blogpost about different Cocos2d's Android flavors: It might be interesting for you: http://android-argentina.blogspot.com/2011/01/cocos2ds-android-flavors.html Cheers, On Fri, May 20, 2011 at 7:06 AM, Olof Nilsson <[email protected]> wrote: > Yeah, I've just started using it myself and find it simple to work > with. Unfortunately larger examples are a bit lacking (or use older > versions) and the documentation is kind of unclear at times. With a > bit of work and testing I think you could absolutely make something > great with Cocos, and it would be multiplatform for sure. > > I wish I'd found this during my game programming course last year, > instead of just pygame and pyglet. Then maybe I would have dared to > make something in python instead of taking the easy (but locked-in) > route of GameMaker. > > On May 16, 12:41 am, Winston Wolff <[email protected]> > wrote: >> So far I really like Cocos2d. I think one could write a production game >> using it for Mac, Linux, and Windows. >> >> -Winston >> >> On May 14, 2011, at 3:15 PM, Kondrasky Alejandro wrote: >> >> >> >> >> >> >> >> > Hi , this is my first thread here and i want to say first that i love >> > python and i want to use Cocos2d + Box2d for a game project ( no just >> > like a hobby , is a real project ( or that what we are trying to )) >> > and i see that Cocos2d-Iphone is really awesome , Cocos2d-x has a >> > really nice api with tons of effects out of the box, but what about >> > Cocos2d ? >> >> > I want to know if there is a real big difference between this 2 and >> > Cocos2d for Python or if is just minnor elements. >> >> > The game i trying to make is for PC ( Linux , Mac and Buigindows , in >> > that order) and if got some success i'll make it for Android and >> > Iphone. >> >> > I know this type of questions are very unconfortable in some ways but >> > i really want to know if Cocos2d for Python is suitable for what i >> > need to do. >> >> > Thanks a lot for reading it :) >> >> > -- >> > You received this message because you are subscribed to the Google Groups >> > "cocos2d discuss" group. >> > To post to this group, send email to [email protected]. >> > To unsubscribe from this group, send email to >> > [email protected]. >> > For more options, visit this group >> > athttp://groups.google.com/group/cocos-discuss?hl=en. > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
