I run it by itself, although I might pull in kytten too if it isn't too 
hard... I might just roll my own GUI too though. Anyway, point is, to run 
it, all you need to do is "import cocos2d" at the top of any modules that 
will use it. Check the examples included in the download on the Cocos2D 
site. 

I would not run pygame with cocos2d. They'd conflict a lot, I would imagine, 
as they have similar aims. You probably *could* use rabbyt, but Cocos has 
fantastic sprite work, so I doubt you'd need it. Box2D, depends on what you 
are doing I suppose.

Disclaimer: I'm super new at this. I have no idea what I'm doing with this 
library, but I like it. =]

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