I was attracted to cocos2d from pygame because I was interested in the 
hardware acceleration of OpenGL and pyglet, and cocos2d seems to be the only 
2D game library for pyglet worth mentioning.

However, one of the things I very much liked when using pygame was the 
tutorial at http://ezide.com/games/writing-games.html which stresses the 
importance of separation of concerns via Model-View-Controller, and one 
thing which has left me somewhat uncertain is there doesn't seem to be a 
clear way to keep game logic away from presentation. I've tried to look for 
material on the subject, but aside from one rather inconsequential post in 
this newsgroup everything assumes the iPhone port of cocos2d rather than the 
Python version.

Maybe I'm missing something in the architecture, maybe I just need guidance. 
Either way, can anyone help me out?

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