There you go, you have seen the tutorials in video. Thats all there is in 
terms of video. The rest are the programming guides you find on both cocos2d 
site and pyglet. 
The tutorials show the use of the interpreter that comes built in the 
cocos2d director. If you run any cocos2d script you can access the 
interpreter with control-i. From that prompt you can add nodes (sprites, 
etc) and run actions on them. I don't see much use for that, its more for 
demonstrations and stuff like that. Just like using the python prompt. Maybe 
good for learning and for fun. Most of the time you will want to code the 
layers and scenes before running it, so its there already - no need for that 
interpreter. And there is no "real time" way to do that, or any visual tools 
for that matter, just open your Python-aware text editor (seems you are 
familiar with eclipse, so get PyDev) and hack away.
You can learn a lot by looking inside the tests and demos you get from 
downloading the source codes from the google code repositories. Both cocos2d 
and pyglet have tons of tests and example games around for you to study. Now 
please stop asking for videos, its getting old already. Thanks
 

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