On Mon, Aug 22, 2011 at 10:05 PM, claudio canepa <[email protected]>wrote:

>
>
> ---------- Forwarded message ----------
> From: <[email protected]>
> Date: Mon, Aug 22, 2011 at 8:02 PM
> Subject: Issue 167 in los-cocos: Cocos2D 0.5rc0 is not on Python Package
> Index
> To: [email protected]
>
>
> Status: New
> Owner: ----
>
> New issue 167 by [email protected]: Cocos2D 0.5rc0 is not on Python
> Package Index
> http://code.google.com/p/los-cocos/issues/detail?id=167
>
> I've been sprinting about twice a month on a installer/support project for
> Pyglet/Cocos2D/Kytten/Cocograph and I'm relying on you guys to push your
> Cocos2D releases to PyPi. You've not done this for 0.5rc0. You cannot expect
> people to adopt your (quite awesome) framework if you do not push to PyPi.
>
>
Some articles about packaging and releasing in planet.python.org
discouraged uploading non final versions to pypi. Here a direct link
to
such an article:
http://tarekziade.wordpress.com/2011/08/19/5-tips-for-packaging-your-python-projects/
see tip #4


> Also, what would it take to get your guy's interest in merging these
> projects into a consortium?
>

No manpower to attempt that.

[...]


> I'll be adding Sphinx documentation for Kytten and Cocograph this sprint.
>

Great,


>  If I can get you guys to officially merge in with these projects I will
> redo your documentation for you.
>

Each project aims to a different level in the software stack used to develop
games or tools related to games, so separated projects makes sense to me.
Integration should be left to downstream projects, like yours by example.


>
> https://github.com/kitanata/Python-Game-Tools
>
> Thanks,
> Raymond Chandler III
>
>
>

claudio

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