forgot a word... was: "gap is NOT modified" On Feb 9, 10:24 pm, Philippe <[email protected]> wrote: > you are right for -2- > Actually, in my real code, gap is modified by on_mouse_press or > on_key_press (only by the other thread). > That was juste for the sample. > I should have put a lock() to be cleaner. > > On Feb 9, 9:33 pm, claudio canepa <[email protected]> wrote: > > > > > > > > > On Thu, Feb 9, 2012 at 6:22 AM, Philippe <[email protected]> wrote: > > > Hello again .. > > > > I have an issue with the update of my sprites. > > > I pasted a small sample that reproduce my problem here: > > >http://pastebin.com/KrajS6RX > > > > I set 3 ways of changing the mask of my_sprite. > > > > 1- user can click on the sripte, it reduce the mask width => it works > > > well > > > > 2- user can press a key on the Layer, the layer use a > > > pyglet.event.EventDispatcher to push an event, my_sprite receive it => > > > it works well too ! > > > > 3- I go a thread, in my pyglet.event.EventDispatcher that push an > > > event every 5s. my_sprite receive it, but does not update itself in > > > the window. > > > I tried to add the self.draw() instruction, but got an error: > > > GLException: invalid operation > > > > Any idea ? > > > If I move the mouse over the window, I got clean refresh, even for > > > -3-. I would like to have the same, but without moving the mouse > > > around! > > > > thanks > > > I don't really know about threads, but > > > 1. I remember some comments in the line 'calls to openGL must be done from > > the same thread that acquired the openGL context'. So I don't expect that > > ultimately calling to .draw from other thread can work > > > 2. Maybe is an artifact from your sample, but you are modifying self.gap > > from two different threads. That will explode at some time, when one thread > > is amidst of changing gap, the other thread kicks in and also tries to > > change gap > > > 3. Usually code that can be called from multiple threads is explicitly > > announced as multithread safe ; I don't remember any such comments in the > > pyglet event docs. > > > 4. Perhaps some of the posts here: > > >http://search.gmane.org/search.php?group=gmane.comp.python.pyglet.use... > > > may help you > > > 5. Out of curiosity, what is your real use case for threading with pyglet ? > > Are you sure you are not killing flies with missiles ? > > > -- > > claudio
-- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
