Hello, Here is a small code sample that create 3 sprites. http://pastebin.com/wWs0gbEE
It uses PIL to create the png. Should run the script twice to get the png in pyglet path. The idea is to add a Sprite to a Layer. That Sprite is fully transparent (from alpha_red.png). Then, in that Sprite, I add another small sprite (a green square). If the window is enough big, I can see a thin edge of my transparent Sprite. If the window is smaller (like 400x400), I do not see it. Any idea how to solve that ? thank you ! -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
