Hello, When I have several scene in cocos. Should I create all of them at start, if possible, and simply play with the director.replace() ? Or is it recommanded to create a scene when needed, destroy it when pushing a new one, and the re-create it if necessary ?
I used to create them all at start. But, then, even if a new scene is running, another one receives the mouse event (layers or sprites). Thanks! Philippe -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
