cocos2d sprite is the subclass of pyglet sprite, so just replace ._texture with something else on the run time and it should work.
2012/3/14 Philippe <[email protected]> > Hello, > > In one layer, I have a sprite: self.spt = Sprite('im1.png') > then I self.add(self.spt) > > I did not find a way to change the png in that Sprite. > Then, I try to swap it. > > is this the best way to do it ? > > self.remove(self.spt) > self.spt = Sprite('im2.png') > self.add(self.spt) > > I have to do it often. Like once every 2s, during 4 hours. > I do not need to rember or re-use older sprites. > > thanks > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > > -- Bc. Peter Vaňušanik http://www.bishojo.tk -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
