cocos2d sprite is the subclass of pyglet sprite, so just replace ._texture
with something else on the run time and it should work.

2012/3/14 Philippe <[email protected]>

> Hello,
>
> In one layer, I have a sprite: self.spt = Sprite('im1.png')
> then I self.add(self.spt)
>
> I did not find a way to change the png in that Sprite.
> Then, I try to swap it.
>
> is this the best way to do it ?
>
> self.remove(self.spt)
> self.spt = Sprite('im2.png')
> self.add(self.spt)
>
> I have to do it often. Like once every 2s, during 4 hours.
> I do not need to rember or re-use older sprites.
>
> thanks
>
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-- 
Bc. Peter Vaňušanik
http://www.bishojo.tk

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