I'm putting together a pair of InstantActions to solve the problem where you want to change Scenes after the action completes. I'm calling the ScenePop and SceneReplace.
ScenePop works like a charm. SceneReplace, on the other hand, does not. It thows an error about a deepcopy failing when I try to pass in the scene I want to replace the current one with. Honestly, I'm not sure why it would need a deep copy in this case rather then just passing a reference (is there a way to force that behavior?), I'm using Cocos2d 0.5 and Python 2.6.6 -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
