On Mon, Apr 9, 2012 at 5:30 AM, Ivo F.A.C. Fokkema <[email protected]>wrote:
> Hi Pascal, > I had been dealing with that as well, and couldn't get any better than > this (indeed using ColorLayer, what Claudio already suggested): > > > [snip] > The bar nicely moves from green to orange to red, if the life of the > unit decreases. However, what I've been struggling with and couldn't > implement, is trying to change the width of the health bar. I couldn't > get that to work. If you find out how, I would be very grateful if you'd > tell me how :) > > Good luck on your game! > > Ivo > > > A second look to ColorLayer shows that width and height changes after object creation don't change the vertexes associated to the object, so it isn't a good fit to a MetterBar. But that behavior can be added. Here a pastebin with two MetterBar versions, one done with plain old open GL inmediate mode, another by subclassing ColorLayer http://pastebin.com/2vDzW2JX claudio -- -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
