Hello Thanks for all of your responses.
After Claudio first response, I have implemented a solution which is very similar to Ivo's one, excepted I recreate the layer each time the life points change, to allow its width to change. It works, and will certainly be enough for this game, but I feel it's a bit limited (and I don't even talk of the cost of the solution, which implies to create a new object each time points change). By example I can't use a gradient as a background color for my lifebar, and crop it as the life points decrease. I will have a look on Claudio second proposal, but it seems more complicated for a Cocos2d/OpenGL newbie as me. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/cocos-discuss/-/W1ATvkql8TUJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
