I made pyglet print the parameters of clock.unschedule every time it was 
called. It seems a lot of my objects have _step functions, that have to be 
removed (inherited from CocosNode.
Most of those objects are the Water_Blocks you created for me Claudio (
http://pastebin.com/7FYWrDA6), and I use a lot of them, so it seems pretty 
logical.

I guess this will be very hard to avoid, so I'll stick with one of the 
above solutions. Yet I read this in the documentation :

Subclassing a cocosnode usually means (one/all) of:
        - overriding __init__ to initialize resources and schedule calbacks
        - create callbacks to handle the advancement of time
        - overriding draw to render the node


So maybe it's possible to avoid those _step functions, especially since 
those Water_blocks will never have any scheduled action. But this will 
probably be much too hard for me.

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