Thank you once more Claudio !

I didn't realize this would pose problems with sprite positions, since I 
actually don't move them around in my game (they are cells in a grid), but 
your solutions seem perfect.

I think I'll go with the texture offset, I guess there has to be a downside 
to have images in separate textures...

I'll have a look at the ParticleSystem code, this should be instructive !

Le dimanche 19 août 2012 00:56:03 UTC+2, Claudio Canepa a écrit :
>
>
>
> On Sat, Aug 18, 2012 at 5:36 PM, Nitneroc <[email protected]<javascript:>
> > wrote:
>
>> Ok, I see now this only works because the image is the only one used at 
>> the moment, and I'd get to see other images in the atlas (I guess ?) with 
>> such a code, but there has to be a workaround.
>> -- 
>>  
>>
>
> You can load an image as a single texture with
>
>     pic = pyglet.image.load('fire.png', 
> file=pyglet.resource.file('fire.png'))
>     texture = pic.get_texture()
>
> Another way is to change the texcoords recalculation to account for the 
> offset that an image in an atlas has.
>
>

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