Is there some reason cocos.text.Label is not a BatchableNode? If I just add 
a bunch of Labels to my layer the fps drops really low. I was able to 
increase the fps back up to normal by doing the following:

self.batch = BatchNode()
for _ in range(0,100):
  pyglet.text.Label(...,batch=batch.batch)
self.add(self.batch)

There has to be a better way than this.

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/cocos-discuss/-/LDPsNZYP5SsJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to