Is there some reason cocos.text.Label is not a BatchableNode? If I just add a bunch of Labels to my layer the fps drops really low. I was able to increase the fps back up to normal by doing the following:
self.batch = BatchNode() for _ in range(0,100): pyglet.text.Label(...,batch=batch.batch) self.add(self.batch) There has to be a better way than this. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/cocos-discuss/-/LDPsNZYP5SsJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
