I have a slightly better solution: When isinstance(director.scene, cocos.scenes.transitions.TransitionScene) is True you are in a transisiton :D This works in layers and scenes.
On Thursday, November 8, 2012 6:51:28 PM UTC-5, Ryan Hope wrote: > Awesome, I also needed this info! > > On Friday, May 18, 2012 2:53:35 PM UTC-4, Winston wrote: >> >> This is an old thread, but I found it when searching for how to tell when >> on_enter() is called from a transition versus from my actual scene >> starting. I'll post the answer for the next person. In your on_enter() >> method, when "director.scene != self", then you might be in a transition. >> >> -Winston >> >> > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/cocos-discuss/-/rLhncOUIBjcJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
