Thanks for the reply Claudio. I have looked at that test files and they 
were a great help. That is how I was able to load a tile layer. My problem 
is loading an object layer. For example:

self.resource = cocos.tiles.load('map.tmx')
self.map = self.resource.get_resource('Tile Layer 1')
self.obj = self.resource.get_resource('Obj Layer 1')

When I try to load an object layer using the method above, I get a key 
error. I can create multiple tile layers and load them fine, but I cannot 
load object layers this way and could not find a method in the cocos2D API 
that would do that.  

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