Ok, I honestly don't have a deep enough knowledge of cocos/pyglet/openGL, 
but I managed to get my batches to do what I ask of them (respect the 
z-order I want), by changing the usage of pyglet Group to OrderedGroup : 
the only change I made is this, in batch.BatchableNode : 
def set_batch(self, batch, groups=None, z=0):
    self.batch = batch
    if batch is None:
        self.group = None
    else:
        group = groups.get(z)
        if group is None:
            import pyglet
            group = pyglet.graphics.OrderedGroup(z) # this is the only line 
I changed
            groups[z] = group
        self.group = group
    for childZ, child in self.children:
        child.set_batch(self.batch, groups, z + childZ)

It seems that it used to be OrderedGroups, but this changed in 
r807<https://code.google.com/p/los-cocos/source/detail?spec=svn807&r=807>, 
and every commit made since that time was for licence and such... I really 
don't know if this change will create some other problems, some performance 
troubles or anything, all I know is that it's currently doing the job for 
my current needs.

Le jeudi 10 janvier 2013 21:55:17 UTC+1, Nitneroc a écrit :
>
> I haven't been able to use cocos lately, and I realize I have forgotten 
> many thnigs...
>
> It seems that batches don't take care of ordering, but I really need the 
> speed of a batch and careful ordering. Is this even possible ? should I use 
> pyglet batches instead of cocos ones ? Is there a workaround ?
> I tried to correct this with no luck, could someone point me in the right 
> direction ?
>

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/cocos-discuss/-/TJePzGyk8fEJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to