Ah, so I have to access the textures directly from the image and then
adjust them so they are half a pixel away from the.. Hrm. I think I'm
getting lost here.

I have a cocos Sprite, I initialize it with an image. Then i set the
position of the Sprite. Ok, I understand that.

What do I need to read to go from that level of understanding to messing
around with texture coordinates? Sorry for being obtuse.


On 21 March 2013 01:52, <[email protected]> wrote:

>   Today's Topic Summary
>
> Group: http://groups.google.com/group/cocos-discuss/topics
>
>    - Digest for [email protected] - 2 Messages in 1 
> Topic<#13d8c2639452956b_group_thread_0>[2 Updates]
>
>   Digest for [email protected] - 2 Messages in 1 
> Topic<http://groups.google.com/group/cocos-discuss/t/d593523a7bae5f19>
>
>    Jason Spittel <[email protected]> Mar 20 08:53PM -0700
>
>    Hi Claudio,
>
>    Thanks for your help as always. First attachment is a screen shot of
>    the
>    cattleskull (the white and black thing) down on the right side of the
>    screen showing artifacts.
>
>    And the second attachment is the actual PNG that's used.
>
>
>
>
>
>
>    claudio canepa <[email protected]> Mar 21 02:56AM -0300
>
>    > cattleskull (the white and black thing) down on the right side of the
>    > screen showing artifacts.
>
>    > And the second attachment is the actual PNG that's used.
>
>    The grey borders close to the skull are interpolation artifacts, and
>    the
>    explanation and possible workarounds can be seen in the two threads I
>    cited
>    previously.
>
>    The short grey vertical line up and left from the left horn is
>    probably a
>    bleeding from another texture in the same atlas, you can see by example
>
>    
> http://groups.google.com/group/pyglet-users/browse_thread/thread/3bd2c1064904e3be/f65e7aaeeb9eb6b1
>    or google
>    pyglet atlas transparent border
>
>
>
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