I don't understand why the particle systems module would cause such a
failure. Everything works fine if I don't import this module.
I am running on Intel I7 and have very recent drivers for my graphics card
(although I don't think the dedicated graphics card is being used by the
program).
When I try your suggestion I have the error:
Traceback (most recent call last):
> File "run_game.py", line 7, in <module>
> import main
> File "main.py", line 15, in <module>
> import cocos.particle_systems
> File
> "C:\Python27\lib\site-packages\cocos2d-0.5.5-py2.7.egg\cocos\particle_systems.py",
>
> line 38, in <module>
> from particle import ParticleSystem, Color
> File
> "C:\Python27\lib\site-packages\cocos2d-0.5.5-py2.7.egg\cocos\particle.py",
> line 92, in <module>
> class ParticleSystem( CocosNode ):
> File
> "C:\Python27\lib\site-packages\cocos2d-0.5.5-py2.7.egg\cocos\particle.py",
> line 167, in ParticleSystem
> texture = pic.get_texture()
> File "C:\Python27\lib\site-packages\pyglet\image\__init__.py", line 801,
> in get_texture
> force_rectangle)
> File "C:\Python27\lib\site-packages\pyglet\image\__init__.py", line 786,
> in create_texture
> rectangle, force_rectangle)
> File "C:\Python27\lib\site-packages\pyglet\image\__init__.py", line
> 1486, in create
> glGenTextures(1, byref(id))
> File "C:\Python27\lib\site-packages\pyglet\gl\lib.py", line 100, in
> errcheck
> raise GLException('No GL context; create a Window first')
> pyglet.gl.lib.GLException: No GL context; create a Window first
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