Hi, would you have some sample code or examples on how to implement self.schedule(self.update)?
Thanks! On Tuesday, 19 March 2013 02:28:46 UTC, siy tong wrote: > > use self.schedule(self.update) > > On Monday, March 18, 2013 6:54:38 PM UTC+8, siy tong wrote: >> >> The cocos2d only supply on_key_press and on_key_release event hanlder ? >> I am making a rpg game . I want to move the sprite when I hold a key . >> How to implement that function? >> > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
