Hi,

would you have some sample code or examples on how to 
implement self.schedule(self.update)?

Thanks!

On Tuesday, 19 March 2013 02:28:46 UTC, siy tong wrote:
>
> use self.schedule(self.update)
>
> On Monday, March 18, 2013 6:54:38 PM UTC+8, siy tong wrote:
>>
>> The cocos2d only supply on_key_press and on_key_release event hanlder ?
>> I am making a rpg game . I want to move the sprite when I hold a key .
>> How to implement that function?
>>
>

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