On Tue, Jun 4, 2013 at 2:17 PM, Paul Pittlerson <[email protected]>wrote:
> I loaded my tileset with pyglet, and tried to draw them side by side as a
> surface. However, I can see small dark lines separating the sprites. Here
> is my code:
>
>
>
[ snip code ]
You can try passing do_not_scale=True in the director.init call , this will
use ortographic projection which is better suited for tiles.
You can look at examples for cocos tilemaps in the scripts
test_tiles.py
test_tmx.py
test_platformer.py
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