On Mon, Jun 17, 2013 at 2:12 AM, Doug Linder <[email protected]>wrote:
> I've written a small ui library using pyglet that some of you may be > interested in. > > You can find it here: > https://github.com/shadowmint/nwidget > > What it is: provide a bunch of game-ish ui widgets and themes and things, > work with cocos2d and pyglet. Apache license. > > What is isn't: A serious UI to use for everything. There's lots of > non-optimized stuff and fluff in there at the moment, but it's definitely > usable. > > Enjoy~ > > Cheers, > Doug. > > PS. This is a cross post to the pyglet and cocos2d lists. > -- > Cool ! 1. In the individual tests maybe you can replace import src.bootstrap with try: import src.bootstrap except Exception: pass (and comment out in some the line _ = src.bootstrap ) ? This way each test can be directly run, by example with cd tests\nwidget py -2.6 button_tests.py 2. If I were to install nwidget in python in the naive form of copying directories into the python install, all I need is to copy the dir https://github.com/shadowmint/nwidget/tree/master/src/nwidget to site-packages ? Or there are other dirs needed ? I ask because I usually use a .pth to switch library versions, the bootstrap.py would be cumbersome. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
