On Tue, Jun 18, 2013 at 4:39 AM, Paul Pittlerson <[email protected]>wrote:
> I got it working with no thanks to ScrollableLayer > > class world(Layer): > > ... > > def refresh_tiles(self, new_pos): > > oldpos = self.position > > self.position = vec2d(oldpos) + vec2d(new_pos).inttup() > > Paul, you are too impatient. If you are adapting one of the cocos examples, and the initial cocos sample works, but after some changes it breaks, then the sensible things is going back a bit, maybe breaking the change in smaller parts, maybe thinking how the last change in code can possibly break the thing. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
