When starting the window with some size, for example width, height = 500,
500
width, height = 500, 500
director.init(width,height,vsync=False,do_not_scale=True)
And then resizing the window when changing scene:
class StartEditor(Layer):
def __init__(self):
super(StartEditor, self).__init__()
director.window.set_size(1200, 900)
director.replace(Scene(StartEditor()))
The window changes size as expected, but all Layers seems to think it's
still the original width and height of the first scene, for example:
print director.get_window_size()
Gives the original values:
(500, 500)
I noticed it when I was going from a menu script into the StartEditor
script. How can I fix this? I did not find anything useful in the test
folder.
--
You received this message because you are subscribed to the Google Groups
"cocos2d discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/cocos-discuss.
For more options, visit https://groups.google.com/groups/opt_out.