I need to queue sequences of actions. As per the documentation, this works fine:
sprite.do(action_1 + action_2) Now I've run into a situation where I need something a bit more flexible, e.g.: sprite.do(action_1) ... (other stuff) ... sprite.do(action_2) I.e. I want action_1 to run and then when it finishes it should run action_2. What currently happens is that it starts action_1 and immediately moves on to action_2 without completing action_1. Is there any way to queue the actions so that it will wait for action_1 to finish and only then run action_2? -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
