Hi, If I remember correctly, the patch I suggested gives slightly better results... If you are using hundreds of z levels. Behind the scenes, it's nearly the same as having many batches. In some projects I use one approach (I recently wanted to hide z levels and it's easier if they are on their own batch) and in some others I use the other solution (code seems cleaner with only one batch with different z sometimes).
About your strange performance issues I remember having the same problem, which was corrected by updating pyglet to repository version. -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/cocos-discuss. For more options, visit https://groups.google.com/groups/opt_out.
